Unless you know you'll want to resume, you should use stop pause hogs resources, since it expects to be resumed at some point.
![sound effects wiki sound effects wiki](https://static.wikia.nocookie.net/soundeffects/images/2/2e/6CB33BD9-59D1-41C4-B47F-A42D386058D8.jpeg)
stop is a function you can use to pre-emptively halt the sound.When calling the hook, you get back a play function as the first item in the tuple:Ĭonst = useSound ( '/meow.mp3' ) // ^ What we're talking about Name See "Escape hatches" below for more information. refers to the fact that any additional argument you pass in HookOptions will be forwarded to the Howl constructor. sprite allows you to use a single useSound hook for multiple sound effects.Note that this can be overridden in the PlayOptions, see below soundEnabled allows you to pass a value (typically from context or redux or something) to mute all sounds.interrupt specifies whether or not the sound should be able to "overlap" if the play function is called again before the sound has ended.Like a turntable, changes to speed also affect pitch.
![sound effects wiki sound effects wiki](https://vignette.wikia.nocookie.net/soundeffects/images/7/77/DC_Super_Hero_Girls_(Shorts)_Sound_Ideas%2C_SPACE%2C_WHOOSH_-_FAST_WHOOSH_BY%2C_SCI_FI_06.jpg)
It can be used to slow down or speed up the sample. playbackRate is a number from 0.5 to 4.
#SOUND EFFECTS WIKI FULL#
![sound effects wiki sound effects wiki](https://vignette.wikia.nocookie.net/soundeffects/images/0/0e/Hot_Garbage_Sound_Ideas%2C_HORN%2C_FOG_-_OLD_FOG_HORN_1.jpg)
The sound files you'll use with use-sound follow the same rules as other static assets like images or fonts.
![sound effects wiki sound effects wiki](https://static.wikia.nocookie.net/soundeffects/images/4/4c/Monsters_Inc_Cover.png)
You can drop your audio files in there, and then use a string path.
#SOUND EFFECTS WIKI UPDATE#
If you have access to the Webpack config, you can update it to use file-loader, which will create a dynamic, publicly-accessible path to the file.Īlternatively, most tools will give you a "public" (create-react-app, Next.js) or a "static" (Gatsby) folder.
#SOUND EFFECTS WIKI HOW TO#
The problem is that Webpack (the bundler used under-the-hood to generate JS bundles) doesn't know how to process an MP3 file. You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file. If you try to pull this trick in another React build system like Next.js, you may get an error like this: log ( someAudioFile ) // “/build/sounds/sound-abc123.mp3” Import someAudioFile from './sounds/sound.mp3' console. If you've been using React for a while and are comfortable with hooks, you should feel right at home with this package's code. If you have ideas for features, or run into strange quirks, I thoroughly recommend forking the project and making it your own! It might seem intimidating, but the source isn't as complex as many other NPM packages I defer all the hard audio work to Howler). I don't have the bandwidth right now to look into edge-case issues or help troubleshoot, but I plan on keeping it up-to-date with major React releases, and fixing issues that are both serious and common. This library only works with React DOM, but created an alternative for React Native! Check out react-native-use-sound.